id summary reporter owner description type status priority milestone component version resolution keywords cc 20 Ladder rework pardner tequila "Currently, SG uses a ""''.tex''"" file which allows for the ladders to work. I thought this to be kinda silly in the past as other entites do not need a ""''.tex''"" file. The current system works without errors, but could be improved. ''The ""surfaceparm ladder"" set to the ""common/ladder"" shader will be read from the tex file... Btw, this flag is read thanks to a trace call... This maybe why the engine is doing so much ""trace"" calls: just check if you are near a surface with specific flags. This maybe the way to fix that trace overhead.'' (taken from the forum discussion: [http://forum.smokin-guns.org/viewtopic.php?p=16394] ) From a mappers standpoint, this might be better implemented using a ""''trigger_multiple''"" pointed to a ""''target_ladder''"". This would be similar to the way jump pads were implemented in Q3. This would require all maps to be edited and recompiled: this would be better for a future ""''full''"" release. " enhancement assigned minor Smokin' Guns 1.2 Engine 1.1b3