Changes between Initial Version and Version 1 of Ticket #20


Ignore:
Timestamp:
Jan 12, 2013, 11:36:24 PM (12 years ago)
Author:
tequila
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #20 – Description

    initial v1  
    11Currently, SG uses a "''.tex''" file which allows for the ladders to work. I thought this to be kinda silly in the past as other entites do not need a "''.tex''" file.
    22
    3 The current system works without errors, but could be improved. ''The "surfaceparm ladder" set to the "common/ladder" shader will be read from the tex file... Btw, this flag is read thanks to a trace call... This maybe why the engine is doing so much "trace" calls: just check if you are near a surface with specific flags. This maybe the way to fix that trace overhead.'' (taken from the forum discussion: [http://www.smokin-guns.org/viewtopic.php?p=16394]  )
     3The current system works without errors, but could be improved. ''The "surfaceparm ladder" set to the "common/ladder" shader will be read from the tex file... Btw, this flag is read thanks to a trace call... This maybe why the engine is doing so much "trace" calls: just check if you are near a surface with specific flags. This maybe the way to fix that trace overhead.'' (taken from the forum discussion: [http://forum.smokin-guns.org/viewtopic.php?p=16394]  )
    44
    55From a mappers standpoint, this might be better implemented using a "''trigger_multiple''" pointed to a "''target_ladder''". This would be similar to the way jump pads were implemented in Q3.