Opened 13 years ago

Closed 13 years ago

#22 closed defect (invalid)

Can't set s_musicvolume via autoexec.cfg nor console

Reported by: khpe Owned by:
Priority: blocker Milestone: Smokin' Guns 1.1
Component: Client GUI and Experience Version: 1.1b3
Keywords: s_musicvolume cg_musicvolume Cc:


Since the 1.1 builds, the music can only be turned off via the UI. Due to this bug, the game won't remember the music setting and after each restart of the game, it is again the default volume of 0.25.

The only way to turn off the music via the console is s_stop, however this is only temporary as the music will continue as soon as the next song is played.

Operating system: Linux
Affected SVN revisions: 448, 442, and earlier ones

Change History (5)

comment:1 Changed 13 years ago by sg_tequila

In fact you don't have to use s_musicvolume, the game is really using "cg_musicvolume" cvar and this is the one set by the UI. This is a Smokin'Guns feature, the game handles music fade-in and fade-outas needed by itself through s_musicvolume.

So try "cg_musicvolume" cvar, and let us know if it does what you expect.

comment:2 Changed 13 years ago by khpe

Keywords: cg_musicvolume added

Thanks. Setting cg_musicvolume to 0 via autoexec.cfg mutes the music, which is what I would expect and all I need.

However, I wonder why the value isn't correctly remembered via q3config.cfg. At the start of every SG session, I had to open the system configuration and set the music to 0 manually, because the value was not remembered.

comment:3 Changed 13 years ago by sg_tequila

Are you sure your q3config.cfg is writable ?

On my side, "cg_musicvolume" value seems well retrieved between sessions (I'm also under Linux) and in-game music volume is at the expected level.

Hum, "cg_musicvolume" is only for the in-game music volume, don't expect to have intro video volume set by this value. Is that what you expected ?

comment:4 Changed 13 years ago by khpe

The q3config.cfg is/was writable. I suspect that the problem lies deep within my autoexec.cfg. Maybe some variable assignment has the side-effect of resetting cg_musicvolume? So far I'm unable to track this problem down. As it seems to be a very specific problem, I suggest to close this bug for now and move on.

comment:5 Changed 13 years ago by sg_tequila

Resolution: invalid
Status: newclosed

Resolving it as invalid for now then.
Thx again for your interest ;)

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