Opened 14 years ago

Closed 14 years ago

#7 closed enhancement (fixed)

Anti-renaming abuse stuff is not enough friendly

Reported by: sg_tequila Owned by:
Priority: major Milestone: Smokin' Guns 1.1b2 - Engine
Component: Engine Version: 1.1b1
Keywords: Cc:


  1. Renaming will occurred at the next map change when discarded in the current game. A message should be provided in that sens and eventually the client should automatically propose again its renaming after the delay. Btw actually, a renaming during the disallow interval will reset the disallow time
  2. Admins should be able to set/disable it with a game cvar
  3. It shouldn't be activated when dead people is authorized to chat

Change History (2)

comment:1 Changed 14 years ago by torhu

Another problem: You can't change the name right after joining the server or starting a local game.

comment:2 Changed 14 years ago by sg_tequila

Resolution: fixed
Status: newclosed
  • Fixed in r375
  • To resume the feature, this is a comment I put in the code:
    /* Tequila: Conditions to delay renaming
     * 1. Player still has renamed himself
     * 2. g_delayedRenaming if set
     * 3. renameTime is older then the g_delayedRenaming specified time in seconds
     * 4. g_splitChat is set, gametype is round base and player is a spectator
  • Admins can tune the feature with g_delayedRenaming which defaults to 20 seconds
  • Renaming is triggered after a delay or at least between rounds
  • Renaming is authorized when connecting
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