Opened 15 years ago
Closed 15 years ago
#7 closed enhancement (fixed)
Anti-renaming abuse stuff is not enough friendly
Reported by: | sg_tequila | Owned by: | |
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Priority: | major | Milestone: | Smokin' Guns 1.1b2 - Engine |
Component: | Engine | Version: | 1.1b1 |
Keywords: | Cc: |
Description
- Renaming will occurred at the next map change when discarded in the current game. A message should be provided in that sens and eventually the client should automatically propose again its renaming after the delay. Btw actually, a renaming during the disallow interval will reset the disallow time
- Admins should be able to set/disable it with a game cvar
- It shouldn't be activated when dead people is authorized to chat
Change History (2)
comment:1 Changed 15 years ago by
comment:2 Changed 15 years ago by
Resolution: | → fixed |
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Status: | new → closed |
- Fixed in r375
- To resume the feature, this is a comment I put in the code:
/* Tequila: Conditions to delay renaming * 1. Player still has renamed himself * 2. g_delayedRenaming if set * 3. renameTime is older then the g_delayedRenaming specified time in seconds * 4. g_splitChat is set, gametype is round base and player is a spectator */
- Admins can tune the feature with g_delayedRenaming which defaults to 20 seconds
- Renaming is triggered after a delay or at least between rounds
- Renaming is authorized when connecting
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Another problem: You can't change the name right after joining the server or starting a local game.