Opened 15 years ago
Closed 12 years ago
#2 closed enhancement (fixed)
Features for testing weapon tweaks
Reported by: | torhu | Owned by: | torhu |
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Priority: | major | Milestone: | Smokin' Guns 1.1 |
Component: | Gameplay and Balance | Version: | 1.0 |
Keywords: | weapons | Cc: |
Description (last modified by )
The beta will allow server admins to change spread, damage, and range for each weapon. It works like described here.
In addition to what the original patch does, the weapon properties on the clients will be kept in sync with the server, and the settings will be stored to the cvar g_weaponInfo.
Optionally, information about which weapon settings are changed from the defaults, could be printed on the client console upon joining a server.
Change History (5)
comment:1 Changed 15 years ago by
comment:2 Changed 15 years ago by
Milestone: | Smokin' Guns 1.1b1 - Engine → Smokin' Guns 1.1b2 - Engine |
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- Moving the ticket to next beta release so the 1.1b1 milestone can be closed
comment:3 Changed 15 years ago by
Owner: | set to torhu |
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Status: | new → assigned |
comment:4 Changed 12 years ago by
Description: | modified (diff) |
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comment:5 Changed 12 years ago by
Resolution: | → fixed |
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Status: | assigned → closed |
Closing this now that 1.1 is released. The original patch attachment seems to be gone, but can easily be recreated from SVN if it's needed again.
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The code for testing weapon tweaks is checked in as r347. This ticket will be kept open for now, for further discussion concerning this feature.