Opened 15 years ago
Closed 15 years ago
#29 closed defect (fixed)
church bell terror in dm_nonametown
Reported by: | khpe | Owned by: | pardner |
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Priority: | minor | Milestone: | Smokin' Guns 1.1 |
Component: | Content | Version: | 1.1b4 |
Keywords: | sound, bell, terror | Cc: |
Description
In SG1.0, you can only trigger the church bell sound once until it's completely played, because it is a lengthy sample. In 1.1b4 you can re-trigger the damn thing immediately, which kind of results in an auditory terror attack. Please revert to the original behavior or make the sample sound comprise exactly one ring.
Change History (3)
comment:1 Changed 15 years ago by
Owner: | set to pardner |
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Status: | new → assigned |
comment:2 Changed 15 years ago by
This problem was observed in dm_nonamecity (not *town as written in the headline).
comment:3 Changed 15 years ago by
Resolution: | → fixed |
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Status: | assigned → closed |
Will be fixed in next release.
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This is map specific, what map does this happen on?